Sunday, December 25, 2011

Game Collection: The First Cut

My first priority for keeping games was to keep those that my group enjoys playing and plays with some frequency.

Those games include:

Axis and Allies
Formula De (incl. tracks 5/6, 9/10, 17/18)
Napoleonic Wars
Kingmaker
Circus Maximus
Twilight Imperium (3rd Edition)
Power Grid

Settlers of Catan
Carcossone
Ticket to Ride: Marklin Edition

We played Circus Maximus the other day (12.11) for the first time in years and introduced our children to this very fun game. They loved it. So much so that we are planning a cyberboard race in the coming weeks and months. I'm looking forward to that. It's always been a favorite of mine and one you can't take too seriously or personally (although we've had gaming vendettas bleed over from other games). You need to lighten up to have fun.

We had a group of seven and I ran two chariots, which in hindsight wasn't very fair to the others. It was a classic Circus Maximus game with plenty of back-and-forth. We shortened the race to two laps and I think we may have lost only one car in the final turn. Other than that it was a race down to the finish between three chariots. I'm sure we'll play this game again real soon.

Axis and Allies is a good "we want to play a complex wargame but don't want to read or review any rules." It's been a while since we've played, but always a lot of fun.

Twilight Imperium and Napoleonic Wars are similar games, but more intense.

The last three games were saved because they have family-wide appeal.

Please note that I do not bother to update my general boardgames (Uno, etc) as many families own these games.

Roll well and live!
afw

Clearing House

Or, I should say, cleared house.

I don't know about you, but owning a large game collection can be stressful, especially if you don't have time to play the game.

I recently sorted through my game collection and made some tough choices. It basically came down to this: have I played the game regularly and, if not, is the game sellable? What I mean by sellable is that the game will fetch a good price for the amount of work needed to sell it? I have a lot of older games selling for $10-$20 on BGG and EBay, but it's a lot of work to make the sale, pack the product, and bring it to the post office for shipping. Honestly, I'd rather keep it for that much.

So I sorted my games into various stacks:

- Games that my group plays a lot
- Games that I play a lot, or would like to play a lot
- Games that I don't want to part with for one reason or another (sentimental value, non-sellable, etc)
- Games to sell or trade

I also kept most of my naval/air warfare games. I like that them.

So I ended up selling a bunch of games, including my beloved Advanced Squad Leader, and actually financed Christmas on the proceeds. Not a bad deal. I had mixed feelings about selling ASL, but I haven't played the game in years and it's a lot of work.

So, now time to update my Boardgame Geek list and get busy playing games.